Special Damage Conditions are the status effects of Lost Kingdoms and Lost Kingdoms II.
Mechanics
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POIS/Poison
The Poison condition will cause those inflicted by it to lose some Hit Points every few seconds. When taking damage from being poisoned, those inflicted will flinch.
PARA/Paralysis
The Paralysis condition slows down the movement speed of those inflicted with it.
CURS/Curse
The Curse condition has different effects depending on who or what is inflicted with it. It will prevent effected player characters from using or discarding some cards and will cause effected creatures to ignore their opponents.
CHRM/Charm
The Charm condition, like the Curse condition, has different effects depending on who or what is inflicted with it. It will reverse the controls of effected player characters and will cause effected creatures to ignore their enemies and attack their allies.
STON/Petrifaction/Stone
The Stone condition will petrify those inflicted and prevent them from being able to do anything. ...
Instant Death
The Instant Death condition, like its name implies, will instantly kill those inflicted with it. Player characters are immune to its effects.
Sleep
The Sleep condition was introduced in Lost Kingdoms II. Those inflicted with it will be unable to do anything and will have their Hit Points slowly restored until either the condition wears off or they are hit with an enemy attack.
Soul Drain
The Soul Drain condition was introduced in Lost Kingdoms II. ...
Glitches
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Trivia
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